Photo Filters by Karl S General InstructionsTEXTstopStopÿÿÿÿnullMsgeTEXTÚHello! Thank you for downloading my Photo Filters set. I hope that you find it fun and useful. Before you use these, let me give you just a few pointers to help you get the most out of these actions. Press Continue >>CntnboolTEXTstopStopÿÿÿÿnullMsgeTEXT The actions in this set assume that you have a flattened image file open, so please make sure to open the picture file you want to use first thing. Continue >>CntnboolTEXTstopStopÿÿÿÿnullMsgeTEXTIn certain actions I have provided a few instructions and stops for customizing some settings. Generally, the default values should work all right without having to adjust anything, but I included these options so you could get the most out of the set. >>CntnboolTEXTstopStopÿÿÿÿnullMsgeTEXTýKeep in mind that different size images may produce different results (esp. very large or very small images) and make your custom settings with this knowledge. Well, you should be ready to go. Enjoy the set, and don't forget to rate it on the Exchange!Soft Filter (Glow)TEXT duplicate Duplicateÿÿÿÿ DuplicateDplcnullobj EnmrDcmnOrdnFrstTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtNm TEXT Soft LayerTEXTstopStopÿÿÿÿStopStopMsgeTEXTÈIn the next step, you may adjust the gaussian blur setting. The desired amount of blur will depend on image size and overall softness you wish to acheive. More blur = softer effect. Press Continue >>CntnboolTEXT gaussianBlur Gaussian BlurÿÿÿÿnullRds UntF#Pxl@TEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnMScrnTEXTstopStopÿÿÿÿnullMsgeTEXTïThere you have it. Your image is a little brighter than the original. Use Brightness/Contrast on the Background layer to compensate if desired. You can darken and fade the blur by adjusting the opacity of the Soft Layer. Thanks --- Karl SSoft Filter (Subdued)TEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtNm TEXT Soft LayerTEXTstopStopÿÿÿÿnullMsgeTEXTÈIn the next step, you may adjust the gaussian blur setting. The desired amount of blur will depend on image size and overall softness you wish to acheive. More blur = softer effect. Press Continue >>CntnboolTEXT gaussianBlur Gaussian BlurÿÿÿÿnullRds UntF#Pxl@TEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnMSftLTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongÿÿÿæLghtlongTEXTstopStopÿÿÿÿnullMsgeTEXTûYour image is now a bit darker than the original, with some added saturation. Again, you can make adjustments to the brighness on the Background layer, or fade softness while restoring brightness by adjusting the opacity of the Soft Layer --- Karl S.Soft Filter (Dream)TEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtNm TEXT Soft DreamTEXTstopStopÿÿÿÿnullMsgeTEXTþIn the next step, you may adjust the gaussian blur setting. You will do this twice. The more blur you add, the softer the feel of the image; however, I recommend that a lighter blur be added 1st, then a more dramatic blur the 2nd time. Press Continue >>CntnboolTEXT gaussianBlur Gaussian BlurÿÿÿÿnullRds UntF#Pxl@TEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtNm TEXT Soft Dream 2TEXT gaussianBlur Gaussian BlurÿÿÿÿnullRds UntF#Pxl@4TEXTselectSelectÿÿÿÿnullnullobj nameLyr Soft DreamTEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnMScrnTEXTselectSelectÿÿÿÿnullnullobj nameLyr Soft Dream 2TEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnMScrnTEXTselectSelectÿÿÿÿnullnullobj propLyr BckgTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongLghtlongTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsRds Cyn UntF#PrcÀ.Ylw UntF#Prc@9ObjcClrCClrsenumClrsNtrlCyn UntF#PrcÀYlw UntF#Prc@TEXTstopStopÿÿÿÿnullMsgeTEXTóThere's the dreamy effect! If you wish to darken the image without affecting the glow, then work on the Background Layer. However, you may fade the glow and darken the image by adjusting the opacity on the Soft Dream Layers. Enjoy! -- Karl S.Lighten (without fading)TEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXTstopStopÿÿÿÿnullMsgeTEXTIn the following step, you will be able to adjust how much you wish to brighten your image. The default setting is a good place to start, but feel free to adjust the Neutrals higher or lower depending on the gamma of your specific image. Press Continue >>CntnboolTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsNtrlBlckUntF#PrcÀDObjcClrCClrsenumClrsBlksBlckUntF#Prc@TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongCntrlong TEXTstopStopÿÿÿÿnullMsgeTEXTHow much you brightened the image in the previous step will determine how much saturation you need to bring back into the image in the following step. This is the final step in this action. For more dramatic lightening, run the "Xtreme" action. -- Karl S.CntnboolTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongLghtlongLighten (Xtreme) TEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsWhtsBlckUntF#PrcÀ$ObjcClrCClrsenumClrsNtrlBlckUntF#PrcÀP@ObjcClrCClrsenumClrsBlksBlckUntF#Prc@TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlong CntrlongTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongLghtlongTEXTstopStopÿÿÿÿnullMsgeTEXTìYour image has already been brightened somewhat, however for the Xtreme brightening we need to process it again. In the next step Adjust the "Black" slider in "Neutrals" to determine the full extent of the Lightening. Press Continue >>CntnboolTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsNtrlBlckUntF#PrcÀ.ObjcClrCClrsenumClrsBlksBlckUntF#Prc@TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullCntrlongTEXTstopStopÿÿÿÿnullMsgeTEXTzNow you may choose how much final saturation you want to add back into your picture for the final step. Press Continue >>CntnboolTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongLghtlongSkin Tone WarmingTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsRds Cyn UntF#PrcÀ0MgntUntF#Prc@Ylw UntF#Prc@F€BlckUntF#Prc?ðObjcClrCClrsenumClrsYlwsYlw UntF#Prc@9ObjcClrCClrsenumClrsNtrlYlw UntF#Prc@$TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongCntrlong Nature Photo EnhancementTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongCntrlongTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsNtrlBlckUntF#PrcÀ"ObjcClrCClrsenumClrsBlksBlckUntF#Prc@TEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongLghtlongTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsGrnsMgntUntF#PrcÀ.Ylw UntF#Prc@>ObjcClrCClrsenumClrsCynsCyn UntF#Prc@DBlckUntF#Prc@>ObjcClrCClrsenumClrsBls Cyn UntF#Prc@DMgntUntF#Prc@.Ylw UntF#PrcÀBlckUntF#Prc@4Antique1TEXTresetResetÿÿÿÿnullnullobj propClr ClrsTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrDcmnOrdnFrstTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlongÿÿÿœLghtlongTEXT colorBalance Color BalanceÿÿÿÿnullShdLVlLslonglonglongÿÿÿûMdtLVlLslonglongÿÿÿýlongÿÿÿÚHghLVlLslonglonglongPrsLboolTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtTEXTaddNoise Add Noiseÿÿÿÿ Add NoiseAdNsDstrenumDstrGsn NoseUntF#Prc@ MnchboolTEXT duplicate Duplicateÿÿÿÿnullnullobj EnmrLyr OrdnTrgtTEXTsetSetÿÿÿÿnullnullobj propClr FrgCT ObjcHSBCH UntF#Ang@C»@Strtdoub@YBrghdoub@9}}}}}}TEXTcloudsCloudsTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongÿÿÿ¼Cntrlong<TEXT stainedGlass Stained GlassÿÿÿÿnullGEfkenumGEftStnGClSzlongBrdTlongLghIlongTEXT colorRange Color RangeÿÿÿÿnullClrsenumClrsMdtnTEXTcontractContractÿÿÿÿnullBy UntF#Pxl?ðTEXTinverseInverseTEXTdeleteDeleteTEXTsetSetÿÿÿÿnullnullobj propChnlfselT enumOrdnNoneTEXT gaussianBlur Gaussian BlurÿÿÿÿnullRds UntF#Pxl@ffffffTEXT hueSaturationHue/SaturationÿÿÿÿnullClrzboolAdjsVlLsObjcHst2H longStrtlong LghtlongTEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnM vividLightTEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr  fillOpacityUntF#Prc@Q€TEXTmakeMakeÿÿÿÿnullnullobj ClssLyr TEXTsetSetÿÿÿÿnullnullobj propClr FrgCT ObjcHSBCH UntF#Ang@C»@Strtdoub@W¹¹¹¹¹ºBrghdoub@;ssssssTEXTsetSetÿÿÿÿnullnullobj propClr BckCT ObjcHSBCH UntF#AngStrtdoubBrghdoubTEXTcloudsCloudsTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongÿÿÿüCntrlongATEXT glowingEdges Glowing EdgesÿÿÿÿnullGEfkenumGEftGlwEEdgWlongEdgBlongSmthlongTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongÿÿÿÿCntrlong3TEXTstopStopÿÿÿÿnullMsgeTEXTüIn the next step, you can adjust the Motion Blur. Set the direction of the blur in the direction you want the scratches to run. If you reduce the blur, you will end up with heavier scratching. If you increase the blur too much, an error may result. >>CntnboolTEXT motionBlur Motion Blurÿÿÿÿ Motion BlurMtnBAngllongZDstnUntF#Pxl@w€TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongÿÿÿèCntrlongNTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullBrghlongÿÿÿüCntrlongTEXTselectiveColorSelective ColorÿÿÿÿnullMthdenumCrcMRltvClrCVlLsObjcClrCClrsenumClrsNtrlBlckUntF#PrcÀHTEXTbrightnessEventBrightness/ContrastÿÿÿÿnullCntrlong'TEXTbrightnessEventBrightness/ContrastÿÿÿÿnullCntrlong3TEXT colorRange Color RangeÿÿÿÿnullClrsenumClrsMdtnTEXTcontractContractÿÿÿÿnullBy UntF#Pxl?ðTEXTfillFillÿÿÿÿnullUsngenumFlCnWht OpctUntF#Prc@YMd enumBlnMNrmlTEXTinverseInverseTEXTdeleteDeleteTEXTsetSetÿÿÿÿnullnullobj propChnlfselT enumOrdnNoneTEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Md enumBlnMSftLTEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Nm TEXT ScratchesTEXTselectSelectÿÿÿÿnullnullobj nameLyr Background copy 3TEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Nm TEXTStainsClr enumClr OrngTEXTselectSelectÿÿÿÿnullnullobj nameLyr Background copy 2TEXTsetSetÿÿÿÿnullnullobj EnmrLyr OrdnTrgtT ObjcLyr Nm TEXTGrainClr enumClr Ylw TEXTstopStopÿÿÿÿnullMsgeTEXTòI've left the file in layers so you may add or subtract certain elements as desired. The appearance of the stains varies from image to image, so you may want to test different blending modes for them (scratches layer too!). Press Continue >>CntnboolTEXTstopStopÿÿÿÿnullMsgeTEXTñAlso bear in mind that this action will produce unique results in the scratches and stains layers each time it is run, so if you are not satisfied with the location of the stains or scratches, you may run the action again. Enjoy! -- Karl S.